This page is designed to print on one sheet of A4 — use your browser's print function. Anything marked VERIFY is pending confirmation against the official Core Rules PDF; see the full guide page for why.
Turn sequence — quick reference
Setup, once per game
- Place terrain
- Pick Force Disposition & mission VERIFY
- Determine attacker / defender
- Deploy units
- Determine first turn
Each battle round: both players take a turn
1. Command
- Start-of-turn abilities / stratagems
- Gain Command Points VERIFY
- Battle-shock tests VERIFY
- Score VP if mission scores now VERIFY
2. Movement
- Reserves arrive VERIFY
- Move units VERIFY sub-steps
3. Shooting
- Select a unit
- Select targets
- Check range & visibility
- Roll to hit
- Roll to wound
- Opponent rolls saves
- Allocate & apply damage
- Check units destroyed
- Repeat per unit
4. Charge
- Declare & roll charges VERIFY sub-steps
- Move into engagement range VERIFY
5. Fight
- Determine fight order VERIFY
- Resolve melee attacks VERIFY sub-steps
End of game
- Highest total VP (primary + secondary) wins
- Tie-break rule VERIFY
- Rounds per game VERIFY
Full explanations: the battle round and every phase. Live checklist at the table: the turn tracker.